Thursday, November 8, 2007

QQman Final

Eventually I finished this game design. It was for my girlfriend.
Play Here

She likes Hello Kitty, the Simpsons, so I wanted to design a game with cartoony character, which is the QQman.

The reason why this game call QQman is because Q sounds like cute, and when you type double Q, they look like naughty eyes.

This is a memory game which will first show you a blinking sequence that you have to memorize, and when it gets to your turn, you have to click on these features as the order of example does.


Faster, Harder, Better!

Each stage you pass, the blinking speed become faster and faster! Also the blinking sequence get longer which means you have to memorize more! If you failed, you can choose start again, or save the stage you failed to play next time from the highest stage.

Play on cellphone

To play this game on cellphone, you can download here:
DownloadNow

You have to install FlashLite on your cellphone to play this game:
Install FlashLite

Tuesday, April 24, 2007

Rolling Ball Final

Magnetic Ball

The goal is to let the ball hit the target by using arrow keys. If player hit the up arrow key, the ball will be attract by the magnet on top and increase the acceleration in the up direction (or deceleration of down direction).

The next step is to move the target to another place, 10 seconds after game start to add difficulty.




here is the game to play: HERE
This game will be modified later on.

Thursday, March 29, 2007

Final Project Idea

Rolling Ball


Intro:
Player has to rotate the sphere on the bottom by clicking on the sphere and moving mouse after game start, to change the angle of the platform on top. Therefore, the ball will roll and move according to the platform angle because of gravity.

The target is located in one grid on the platform, once the ball got to that grid, player win. But if before hitting the goal grid, the ball fall off the platform, or fall into a trap, player lose.

The obstacles serve not only barriers to the path toward the goal, but sometimes places that stop the ball from keeping moving, which can be seen as "rest place", if player knows how to take advantage of them.

At higher level, there will be less obstacle which can prevent player from falling down, and more trap to limit the path that player can take.

Some Memories:
We used to play this game in a small wood box with a glass cover on it, a ball rolling inside of the box. We use our both hands to rotate the box and try to get the ball run through a maze, right into a shallow hole as a target.

To sum up:

- core mechanic:

1) rotate the base sphere
2) ball roll and move

- rules:
1) player click the left button on mouse and hold it, then move the mouse to rotate the bottom sphere, and it automatically change the angle of platform, then create slopes.
2) ball move because gravity creates a slope slipping effect.
3) once player release the left button, he can no longer change the angle of sphere unless he click on it again.
4) if ball reach to the goal, player win;
5) but if ball fall down from the platform, player lose;
6) else, ball fall into a trap, player lose as well;
7) else, ball hit the wall(obstacle), ball bounce.

- game elements:
1) ball, platform, obstacle, base sphere, trap
2) grid, score, level, timer

- game space:
1) a 3D zone

Level Design


As the picture above, level 1, is a tutorial level of the game, just a player-self-trying introduction. I simply modified the original level2 a little bit to demo the function of wood, bubble brick.

And as picture below, the level 2, I designed a tricky game by two ways:
1) player has to move the rock and place them again and again, and then player can be too exhausted for later tasks.
2) the top row is invisible because it is blocked by the second row from top, so player cannot see it, and has to try and be careful with the feedback from the instruction sign. Try and Error~!!!



Click below to play with level 1 & level 2.
http://itp.nyu.edu/~htt213/System_of_Play/Terraformer/terraMain.swf

Prototype II: Grid Game

It's a basic grid game I created, player first spread the seed on the farm, and then water them into flowers.




Click below to play:
http://itp.nyu.edu/~htt213/System_of_Play/Watering_02.swf

Tuesday, February 27, 2007

QQMan prototye

This is definitely a music game (but ironically it is temporarily without music).

User can click on each facial feature to generate different sound. Following the example, user should click on each facial feature in certain sequence to generate a song, instead of meaningless noise.



The idea of this game is about music, correspond to the "Simon Game" that user has to follow the instruction and try to repeat the same sequence that example shows. Click below to play:
http://itp.nyu.edu/~htt213/System_of_Play/QQman_prototype.swf




Later the advance version will be modify with art design, and try to not
only use facial feature as generating pipe instrument sound, but also clicking on QQMan's beard or hair to make string instrument sound. And if possible, it will go further with percussion instrument sound. With all this instrument, user might possibly play an orchestra simply with his own mouse.

Tuesday, January 23, 2007

Diagram of Game, play while drinking

Name of the game: U-R, I-M, PAPA, BITCH.

Rules:
1) Two participants sit face to face to proceed competing.
2) Both parties clap 2 times, and say certain phrase to determine who win the game
3) Phrases options: [I-M], [U-R], [PAPA], [BITCH]
4) If the phrases make a reasonable sentence, it determine someone win and the other lose.
5) Reasonable sentences are like these: [U-R-PAPA], [I-M-BITCH], and it determine who's papa and who's bitch
6) Of course, papa wins the game and bitch loses the game.
7) The loser have to drink alcohol bottom up.
8) If there is no reasonable sentence, it would be a tide game.
9) Unreasonable sentences are those cannot determine who's Papa or who's bitch, like: [U-R-I-M], or [PAPA-BITCH] , or [PAPA-PAPA].



Diagram:
(Please click on it to have a better look)